THE FINAL COUNTDOWN - Similar to: LAVA TILE ISLE (MARIO PARTY 2) FISH UPON A STAR (MARIO PARTY 5) WRASSLING RAPIDS (MARIO PARTY 6) BUBBLE BRAWL (MARIO PARTY 7) Difficulty: Medium The four players are placed on a board with numbers on, which will count down to zero; when they reach zero, the panels will open up and anyone on them will fall off.
Contents EventsThe board has several alternating paths with the tulips that open and close as each player passes them. There are also points where players can ride petals to one of seven random spots for 10 Coins.There are seven windmills in all. 4 red 1 Star Windmills, 2 green 2 Star Windmills at the end and 1 Yellow 3 Star windmill in the center of the map.As a special stipulation, the board doesn't allow stars to be bet in Duels, to take stars from Bowser space or to give stars from his minigames.Green SpaceThere are two Green spaces. The one not far from the start starts a sheep herding minigame where the player gets 10 second to herd as many sheep as possible for Coins. The one on the top is a set of leaves that work like trampolines. There is 20 Coins for the player to collect. Collecting all 20 has the Sheppard give you 50 Coins instead.Bowser TimeBowser time can do one of the following 3 events:.
Bowser destroys a windmill and all Coins built in the windmill are lost. A new one is built in its place free for anyone to take. Bowser sends a Koopa Kid to steal from a windmill. This could change who is the owner. Humorously, a Koopa Shepherdess sometimes walks by, causing him to briefly disguise himself behind a bush. There is a small chance however, that Koopa Kid will not steal any Coins.
Bowser can take souvenir photograph of all the players, making them pay 10 or 20 Coins each for it (and then leave without giving anyone the photo).Instruction BookletTake in the bucolic scenery of a windswept coastal town as you play this board. There are seven windmills that hold Stars. If you place Coins into a windmill, you can become the owner and take possession of the stars within.Rules. Party Cruise Rules - The player with the most Stars at the end wins. If you own the biggest windmills, you'll get lots of Stars.
Solo Cruise Rules - Deposit Coins into the broken windmills to repair them. The first player to repair three windmills wins.(Taken from the Mario Party 7 instruction booklet.) Trivia. This is one of 3 boards in the entire series where there is a set maximum of Stars. The other two are.
Miscellaneous Codes
042922F0 000XXXXX
Max= 1869F (99999)
Takes effect once you select your profile and then return to the select profile menu.
Takes effect once you select your profile and then return to the select profile menu.
002922FB 000000FE
P1 Button Activator [Macopride64]
P2 Button Activator [Macopride64]
P3 Button Activator [Macopride64]
P4 Button Activator [Macopride64]
Party Mode Codes
2829594A 00000032
00518C7A 0000000X
E0000000 80008000
00518C7A 0000000X
E0000000 80008000
X Stage Values
0 = Grand Canal
1 = Pagoda Peak
2 = Pyramid Parl
3 = Neon Heights
4 = Windmillville
5 = Bowser's Enchanted Inferno!
0 = Grand Canal
1 = Pagoda Peak
2 = Pyramid Parl
3 = Neon Heights
4 = Windmillville
5 = Bowser's Enchanted Inferno!
2829594A 00000034
00518C2F 0000000X
E0000000 80008000
00518C2F 0000000X
E0000000 80008000
2829594A 00000034
00518C39 0000000X
E0000000 80008000
00518C39 0000000X
E0000000 80008000
2829594A 00000034
00518C43 0000000X
E0000000 80008000
00518C43 0000000X
E0000000 80008000
2829594A 00000034
00518C4D 0000000X
E0000000 80008000
00518C4D 0000000X
E0000000 80008000
X Character Values
0 = Mario
1 = Luigi
2 = Peach
3 = Yoshi
4 = Wario
5 = Daisy
6 = Waluigi
7 = Toad
8 = Boo
9 = Toadette
A = Birdo
B = Dry Bones
C = Mini Bowser Red
D = Mini Bowser Green
0 = Mario
1 = Luigi
2 = Peach
3 = Yoshi
4 = Wario
5 = Daisy
6 = Waluigi
7 = Toad
8 = Boo
9 = Toadette
A = Birdo
B = Dry Bones
C = Mini Bowser Red
D = Mini Bowser Green
002922FD 00000004
08290CBE 000003E7
10030110 00000000
10030110 00000000
08290CD0 000003E7
10030110 00000000
10030110 00000000